Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for!
Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends, Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures.
But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him.
Arcade wonders if the trouble is related to the token. After all, someone has already tried to take it from him once.
While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever.
Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings?